DETAIL DISCRIPTION OF CONTROLS AND DISPLAYS
You can use the following image as a guide
Okay, we'll start from the upper left of the overhead panel above the windshield, and we'll work our way to the right. First is a Polk tweeter, then a vacuum gauge, then a voltmeter, then a digital speedometer/odometer/clock. A button by the voltmeter turns the vacuum and voltmeter gauges on and off (they are pretty bright and could be distracting on long night drives). The six buttons by the digital display select function (speed, odometer, clock), reset the odometer, set the clock, and calibrate the speedometer. There are two yellow LEDs and two red LEDs next to the digital readout, and these LEDs indicate that my head and tail lights are working. Next, right above the rear-view mirror, is the 5" monitor for the Commodore 64. Continuing to the right, there's a garage door opener, a clock that resets to 12:00 when the car is started (to time trips), and a radar detector. At the far right, there's another Polk tweeter.
Now, starting with the Commodore 64 monitor and going toward the back of the car, there's a keypad with 12 buttons. These buttons are hooked to the Commodore 64 and control some of it's functions, such as changing the color of display text, acting as an "A" key and an "Enter" key (which are used for the programs I wrote), and acting as compass/directional inputs for some of the programs. Going back from that, there's a panel with six switches. These switches control power to the overhead panels, turn on a weather band radio, turn on the radar detector, turn on under-body neons (actually, LED tubes), and turn on interior neons. One switch is for future use -- a spare switch to accomodate a possible future idea without having to rebuild the whole panel. The devices mounted back from the 6-switch panel are the actual weather band radio and the 2-way radio mentioned on other pages. The sound of these devices can be routed through the head unit, and a switch between them selects which one. Back from that is the "special effects" panel. There are four switches on that panel. Three of them are for turning on an outside amp for exterior sound effects, turning on an interior speaker (not yet installed) for those sound effects, and turning on a recording of a jet sound (which plays through the amp). The fourth is for future use. The silver rotary knob selects what sounds can be played through the outside amp, such as the jet sound, the radio, or some other source. The two push buttons turn the Flux Capacitor prop on and off. The panel back from the special effects panel is simply a lighting panel, designed to provide a soft blue glow for the driver and passenger sides at night. The two switches on this panel select which lights are on.
Now, going down to the dash, we'll start at the left. To the left of the gauges is a clock, a calculator, and a panel with three switches for the digital style overlay: one turns it on, another controls brightness, and the third turns on an automatic lighting system for the gauges behind the overlay (white lighting in the day, blue lighting at night). The functions of the digital overlay are described on Page 2. The panel to the right of the gauges that angles toward the driver has the navigation system, G-meters, and other functions. The LED bar graphs on each side of the nav system are for measuring approximate acceleration and lateral acceleration. Right below the nav system is an outside temperature display. The six buttons (three on each side of the temperature display) are for Knight Rider lights on/off, show rocket lights on/off, G-meters on/off, nav system on/off, blue dash lights on/off, and white dash lights on/off. The buttons for the blue and white dash lights override the automatic system described above.
Below the navigation panel is the Alpine head unit, Pioneer XM radio, and climate controls. To the right of the climate controls is a mount for a cel phone, which is wired to a hands-free speaker system. A switch next to the head unit turns on an FM modulator which allows the sound of the weather band radio and 2-way radio to be played through the head unit, as described above.
The addional shifter-looking lever next to the transmission shifter is purely for entertainment. When it is pulled back half way, the lights on the main show rocket turn on. When it is pulled back all the way, the jet sound is played through the outside speaker. These functions can also be accessed through some of the controls described above.
The passenger side control panel above the glove box has a row of switches. The functions of these switches include: trunk alarm shock sensor on/off, trunk shock sensor low/high sensitivity, future additional alarm sensor, alarm light flash on/off, alarm 2-way radio on/off, alarm timer on/off, and dash displays on/off. The alarm timer indicates how much time elapsed since triggering, if the alarm is set off. The dash displays control is for lighting up the displays without needing to leave the key in the car, such as at a car show. There is also a 12-volt accesory plug and a fan inside this panel.
Finally, there are the switches on the center console. These cannot easily be seen in this photo, but they include six switches, four push buttons arranged in the shape of a diamond, and six additional push buttons. One of the six switches is not yet hooked up. The others are for turning the 2-way radio on, turning the hands-free speakerphone system on (when the car is off), turning the Commodore 64 on, turning its speed sensor on, and turning its directional sensor on. The four buttons arranged in the shape of a diamond are for cursor or directional input for the Commodore 64, depending on what program is running. The function of the additional six push buttons depends on when Commodore 64 program is running. They can select which program to run, change screen color, switch display information, or input data. Mounted to the center console, between the front seats, is a 5.25-inch floppy disk drive for the computer.